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How to play Fallaas

2–5 players · three cards each · Updated November 10, 2026

Fallaas on EverestBuzz is a three-card hand contest. Each player confirms readiness, the hands are compared, and the best hand earns a point. There is no pot or betting stage. The useful skill for a beginner is learning the category order and seeing why one three-card hand beats another.

What you need

Two to five players receive three cards each. A game lasts three rounds. Everyone confirms Ready for showdown before the hands are compared. The play page keeps the older address /games/flush/, while the game is called Fallaas.

You do not build a larger hand or arrange three separate groups here. Each deal gives you one three-card hand to assess. Take a moment to identify its category before confirming readiness. That makes the comparison easier to understand when all hands appear.

Card values

OrderCategoryExample
1TrailThree eights
2Suited runFive, six and seven of hearts
3RunFive, six and seven in mixed suits
4FlushThree hearts without a run
5PairTwo eights and another card
6High cardNo stronger category

The list runs from strongest to weakest. Compare the category before ranks. Any trail beats any suited run. A run beats a flush even if the flush contains a high card. Three matching suits make a flush; a suited run also needs consecutive ranks.

A-2-3 is the highest run, followed by A-K-Q. K-A-2 is not a run. For equal categories, compare by rank. Suits do not break ties. A visually different suit does not give one otherwise equal hand a bonus.

How a turn works

  1. Read your three cards and identify the strongest category they form. Start with trail and work down the ranking list.
  2. If the cards are consecutive, check the special ace rule. A-2-3 works, A-K-Q works, and K-A-2 fails the run test.
  3. Consider rank comparisons only after identifying the category. A high single card cannot turn a pair into a stronger category.
  4. Confirm Ready for showdown. The comparison waits for every player to confirm.
  5. Read the revealed hands and the point result, then continue to the next round when the table is ready.

This is a readiness-and-reveal flow. The house rules do not include a wagering decision between receiving cards and comparing them. You can learn the ranking by naming each shown category and checking it against the list above.

How a round ends and Scoring

After every player is ready, compare all hands. The best hand receives 1 point. Equal best hands each receive 1 point. Everyone else receives 0 for that round. A strong category changes which hand wins; it does not multiply the point award.

For example, three players show three eights, a suited 5-6-7 run and a pair of kings. Trail is above suited run and pair, so the player with three eights gets 1 point. The other two get 0. The hand category decides the result even though kings are individually higher cards than eights.

For a tie example, suppose the top two hands are equal-ranked runs in different suits and the third hand is a pair. Since suits do not break the tie, both top players get 1 point. The pair gets 0. Neither winner receives only half a point. Record the awards across all three rounds to follow the game score.

House-rule choices at EverestBuzz tables

This version uses the stated three-card ranking and one-point awards. It is a house hand contest without a pot. The rules do not offer stakes, purchases or a suit-based tie-breaker. If you also play Kitti, its triples use the same category order, though its grouping and scoring decisions differ.

Beginner tips

Fallaas here is points only: no money, bets or prizes.

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