How to play Jhandaa Burja
Jhandaa Burja at EverestBuzz is a points-only symbol game. Choose up to three symbols in secret, then see which faces appear on six dice. The number of symbols you choose changes the points for each matching die. Your total can grow, and a miss never takes points away.
What you need
Two to ten players use six dice showing the game's six symbols. Every round, each player chooses one, two or three symbols. The host rolls after the selections are ready. You can choose a match of 5, 10 or 15 rounds, or play until someone reaches 60 points.
There is nothing to put into a pot. Selections are simply predictions used to calculate points from the revealed dice. You do not need a balance to risk before choosing a symbol, and a result cannot make your accumulated points negative.
Pieces and point values
The six symbol names used at this table are Jhandi, Burja, Ita, Paan, Hukum and Chidi. Check the names beside the faces before confirming your picks. Every die showing any of your selected symbols counts as a match.
| Symbols selected | Points per matching die |
|---|---|
| 1 | 6 |
| 2 | 3 |
| 3 | 2 |
| No matching dice | 0 added |
Repeated faces matter separately. If three dice show your selected symbol, that is three matching dice. Count the faces that actually appear rather than counting only how many different selected symbols showed up.
How a turn works
- Read the current match length and your running total. Decide whether you want one, two or three symbols for this round.
- Make your selections in secret. Each selected symbol expands which faces can score, while the table above gives the points for each match.
- Confirm the selection and wait for the other players. Their hidden choices are not information you need to make your own pick.
- The host rolls all six dice. Compare each revealed face with your selected symbols.
- Multiply the number of matching dice by the rate for your selection count. Add that amount to your total and continue if the match has not ended.
Choosing more symbols covers more possible faces but reduces the points per match. Choosing one covers fewer faces and awards six for each hit. That relationship is the main choice to understand. A previous roll does not promise that a symbol will appear or stay absent on the next one.
How a round ends and Scoring
A round is scored when the six dice have been rolled. Suppose you picked Jhandi and Paan, so each matching die is worth 3. The dice show Jhandi twice, Paan once, and three unselected symbols. You have three matching dice and add 3 × 3 = 9 points. If your total was 12, it becomes 21.
Another player who selected only Jhandi adds 2 × 6 = 12 from those same dice. A player whose chosen symbols never appear adds 0. Their old total remains unchanged. Nobody pays another player's award, and round results do not need to balance to zero.
In a fixed-length match, compare totals after the selected number of rounds. In target mode, the match ends when someone reaches 60 points. Highest total wins, and equal highest totals share the win. Reaching the target ends the match; the points still come from all matching dice on the scored roll.
House-rule choices at EverestBuzz tables
Choose 5, 10 or 15 rounds, or the first-to-60 format, before the match begins. Ten rounds is the default table option. The six-dice scoring and one-to-three-symbol selection belong to this EverestBuzz house version. This guide describes that version rather than other games played with similar symbol dice.
Beginner tips
- Check the rate again whenever you change the number of symbols.
- Count repeated matching dice individually.
- Read the running total separately from the latest round award.
- Choose for fun without treating previous rolls as a guarantee.
Explore more game guides after your match. Jhandaa Burja here is points only: no money, bets or prizes.